Dungeon crawl stone soup forum3/2/2023 ![]() Vision in Stone Soup is symmetric, so if you can see the monster then the monster can see you. If you play Stone Soup, your characters will see very well around corners, because of the Permissive Field of View. If you give enough attention to the first dungeon branch in both games, you will notice the difference between NetHack's dark corridors and Crawl's lit corridors. While NetHack starts out with distinct, separate rectangular rooms connected with corridors, Crawl starts out with more complex level designs, such as adjacent rooms, parallel corridors, pillars, and multiple staircases to the same level.Ĭrawl characters have better vision, too.In Crawl, the remains in the center of the map while the dungeon scrolls around the adventurer. Crawl generates larger dungeon levels than NetHack.Players who try both games will immediately notice these obvious differences about the dungeon. Crawl before Stone Soup also hardcoded special level layouts into the game binary. Both NetHack and Stone Soup read the descriptions of special levels from data files, but while NetHack also reads branch information from data files, Stone Soup's branch definitions are hardcoded into the executable. Crawl and NetHack both have various dungeon branches.Crawl and NetHack both have bones levels, although they are sharply different in nature: NetHack bones save the entire level, including monsters and items, and a weak ghost, while Crawl bones do not save the level layout, monsters, or items, but contain a player ghost that has powers similar to the deceased character, and can easily kill a character in the shallow dungeon levels.Crawl and NetHack players may starve to death unless they eat corpses. ![]() ![]() Step on the wrong square, and it might drop a dart on you or teleport you, for example.
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